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Dwarf Fortress Obsidian

Obsidian is formed when flowing water touches a lava source block, and it can be found naturally where water from a spring or aquifer has flowed over a nearby lava pool. This provides a renewable way of obtaining obsidian, as lava can be farmed via cauldrons under pointed dripstone.

When an entity enters the End via an end portal, it always spawns on a platform of 25 obsidian blocks. This platform can then be mined, and regenerates whenever an entity enters the End, which provides another way of obtaining obsidian renewably. Obsidian pillars also regenerate when the ender dragon respawns.
Obsidian is useful for building explosion-resistant structures as it has, along with anvils and netherite blocks, a blast resistance of 1,200; the highest of all blocks obtainable in Survival mode (together with crying obsidian and block of netherite). Obsidian also cannot be destroyed by the ender dragon. However, ender dragons can traverse obsidian blocks without destroying them.These qualities make obsidian an extremely effective defensive block, and it is commonly used in many bases in multiplayer servers as protection from griefers.

Obsidian is a block found in all dimensions or created when water flows over a lava source. It has high hardness and blast resistance, rendering it immune to normal explosions. Obsidian is used for crafting and to make the frame for a nether portal. It can only be obtained by mining it with a diamond or netherite pickaxe.
Obsidian is, however, not immune to the wither. Although black wither skulls has merely the explosive power of a ghast fireball, blue wither skulls ignore blast resistance, which means they can destroy obsidian. The wither’s body can also destroy obsidian, either through block-breaking behavior upon taking damage, or its dash attack‌. The wither is the only mob in the game that can break obsidian.

Obsidian is used to create a nether portal frame, which is then ignited using fire. The frame must be a vertical rectangle any size from 4×5 to 23×23. The corners of the frame are not required for an operational portal.
Enchanting a pickaxe with Efficiency and using a beacon with Haste both drastically decrease the mining time. See the obsidian farming tutorial for more information.

What can you do with obsidian in Dwarf Fortress?
Obsidian is the only rock that can be used to make stone-based weapons. Previous versions lacked defined yield and shear values and used the defaults from the stone template; this rendered them very blunt and unable to cut skin.
Obsidian is created when a nether portal is generated in the Nether or the Overworld. This portal can then be mined, providing another way of obtaining obsidian renewably.In order to unlock offers for extended payment options, in particular express checkout and payment in instalments, we require your consent to the data transfer and storage of third-party cookies of the payment provider PayPal. This allows us to also offer you express checkout and payment by instalments. Without your consent, only the technically necessary data transfer to PayPal will take place, but you will then not be able to use the express checkout or extended offers for payment by instalments on this site.

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Many are the adventurers brave or mad enough to enter the Blackstone Fortress in search of riches, relics and secrets. Ratlings, robots and rogue traders – and more would-be heroes besides – all pursue their own agendas in a collection of action-packed short stories.

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Angels are horrendously powerful, gigantic, procedurally generated boss creatures in the indie management simulation game Dwarf Fortress. It is possible to play as angels in the game’s “Adventure Mode”, but only if the player’s dwarves conquer a vault in “Fortress Mode” beforehand.Being randomly generated by the game, angels can take any form, any shape with nearly any form of attack. Even forms that make little to no logical or sense can be created. Their form is related to the deity and sphere of influence the angel is connected to.

What is the rarest ore in Dwarf Fortress?
Horn silver: arguably the rarest metal ore due to it only being found in native silver, itself not particular common.
Due to the procedural generation of the world, coupled with the fact that many elements can be customized by the player, the strength, threat level, placement and physical form of angels vary greatly. All angels are able to swim and breathe underwater, as well as act as powerful building destroyers. They are immune to traps, pain, fear, nausea, stunning, exertion, dizziness, fevers and any sort of poison. Unlike their demon counterparts, angels do not seem to be universally immune to fire. Assistants and Soldiers are able to equip items and freely open unlocked doors. Some angels have access to a syndrome called “divine sickness”, whose effects are randomized, but typically include effects such as vomiting blood, blisters, numbness and nausea. The detailed history of angels are never greatly expanded upon, though at some point, they were made to be servants by deities and relentlessly guard vaults constructed by demons by any means necessary. These vaults are implied to exist from a “time before time”, with the angels themselves also possibly existing during this era.Angels, and their variants, are the absolute strongest creatures in the game, acting as the “final bosses” of the game if playing in “Adventure Mode”. Despite being called “angels”, they have a dark and malevolent purpose.

Angels are usually not encountered in “Fortress Mode”, as they never leave the vaults they are guarding. However, dwarves can be sent on missions to recover artifacts in these vaults, which will most likely result in the angel brutally slaughtering anyone who enters.

In the original version of the game, or if classic ASCII graphics are enabled in the premium version, angels are represented by a “Ä” in gameplay, though the color is different depending on which variant it is.
Hi. This is Thesecret1070. I am an admin of this site. Edit as much as you wish, but one little thing… If you are going to edit a lot, then make yourself a user and login. Other than that, enjoy Villains Wiki!!! Обсидиан — единственный из минералов, годный для изготовления мечей в Craftsdwarf’s workshop (при этом ещё потребуется дерево). Хотя из обсидиана можно изготовить мечи, они очень тупы и пригодны лишь на начальных этапах, чтобы защититься от атак волков или гигантских орлов. Так как при изготовлении обсидиановых мечей используется дерево, то не пытайтесь продать их эльфам, иначе они просто развернутся и уйдут. Его также можно производить, заливая магму водой. Следует учесть, что магма двигается медленнее воды и способна сжечь двери и шлюзы из множества материалов.В предыдущих версиях оружие из обсидиана было недостаточно острым и эластичным, чтобы порезать кожу, однако, начиная с версии 0.40.05, обсидиан имеет остроту и эластичность, как у стекла, что позволяет ему разрезать кожу, а также кожаную и деревянную броню.

Встречается вокруг выходов магмы, выпадает из Магма-человека, когда того убивают. Башни гоблинов сделаны из обсидиана и могут быть разобраны шахтёрами для получения большого количества минерала.Cassiterite: ore of tin, valuable for making bronze. Only shows up in rare alluvial layers and granite, a common igneous intrusive rock. A rare find in most embarks due to appearing in only one type of rock and layers that are randomly determined.Native gold: Despite its supposed rarity, gold is stunningly common due to the fact that it appears in all igneous layers, which are frequently deep. In most embarks with deep metals, expect to see it. Gold is pretty useless aside from artifact blunt weapons and raising wealth via fancy crafts/furnitures.Raw adamantine: each 2×2 embark is guaranteed to contain one vein of this rare metal, so in a standard embark, this will always show up. However, this doesn’t guarantee it’ll show up anywhere convenient as it’s almost always found past the 3rd cavern layer.Bismuthinite: ore of bismuth only useful for creating bismuth bronze and raising the value of your fort a little. Found in pretty much the same spots you’re likely to find cassiterite except in alluvial layers, making it rarer.

This is a theoretical list of the most common ores assuming you have shallow metals, deep metals and flux. In my personal experience the flux stone almost always end up being marble, which means I get to see iron and other sedimentary layer ores much more rarely.
Magnetite/Limonite: Valuable ores for iron. Less common than hematite due to the fact that it’s only found in sedimentary layers. The reason it’s up this high is the assumption that your embark contains flux, which is much more commonly seen in sedimentary layers than metamorphic. Tetrahedrite: by far the most common standard metal ore and the only one that can show up in any stone layer. In my experience this ore is insanely common and always good since it contains valuable copper and silver. Sphalerite: the ore for zinc, which is used to make brass (mostly useless). shows up in metamorphic layers, which will be likely if your flux stone is marble. Prepared to be disappointed when you see this metal.

Native silver: shows up in two types of metamorphic stone, meaning it will generally be located pretty deep. Since metamorphic stone is more common with the possibility of marble, this will show up uncommonly as a deep metal.
Native copper: shows up in all igneous extrusive stone and one form of sedimentary stone, meaning it’s somewhat uncommon and generally only encountered in the surface.Native Platinum: ore of platinum, only found in the clusters of layers of stone, such as chromium(found in olivine), olivine(found in gabbro), magnetite and alluvial layers. exceptionally rare and highly unlikely to be found.Horn silver: arguably the rarest metal ore due to it only being found in native silver, itself not particular common. Only expect to see it if your fort has native silver, even then that’s a maybe.Malachite: an ore of copper which shows up in two types of flux stone: limestone and marble. Despite it theoretically being common I very rarely see any metals ores in my flux stone layers, if at all. Usually flux stone layers only contain gems which is why it’s so low on my list.By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.

Galena: extremely common ore containing silver and the nigh-useless lead. found in a wide variety of stone types including igneous layers, metamorphic layers and even sedimentary layers in limestone. You will more likely than not see this ore.
Hematite: an ore of iron, making it extremely valuable for the production of steel. Found commonly in sedimentary layers and igneous extrusive layers and is common if your flux stone is from the sedimentary layer. If not (marble flux stone), expect to have trouble finding it. Garnerite: An ore of the useless nickel. Shows up only in gabbro stone, which is igneous intrusive. But in my experience there’s always a deep igneous intrusive layer and gabbro is a very common stone in that layer. If you have deep metals you may see it. I struck the earth, or in this case the beach, and after establishing my fortress in a rudimentary fashion have discovered a large area of obsidian close to the surface. Unfortunately it’s a ways away from where I am based. Is there a point to hauling it 3/4 of the map to utilize it? Obviously there is other stone I can use that’s right beside my workshops, so taking the time to bring obsidian all that way seems kinda inefficient. Thank you for your thoughts on the matter.

Other uses for magma include obsidian farming, trap design, melting ice, igniting fires, and even garbage disposal. It’s unknown whether flow push bug can be a problem with magma, so if you want to be sure, protect the intake with floor grate – like water, except it won’t get back up on its own.

What is the strongest monster in Dwarf Fortress?
Archangel – Represented by a red “Ä” in gameplay, archangels are the closest thing to a final boss the game can offer. They possess “Grand Master” skill levels in most combat skills (which is 14 on a scale of 15), making them an unspeakably difficult foe to take down.
A less obvious way to move the minecarts up is to simply carry them. Dwarves can safely haul a minecart full of magma (albeit slowly, due to its weight). Wheelbarrows may be used to speed the hauling enormously; however, if the wheelbarrows are not magma-safe* (i.e. if they are wooden), they will wear quickly, most likely disintegrating in the middle of the hauling job. If a minecart is left stranded (either because the hauler got tired, or the wheelbarrow burned up), another hauling task is assigned to move it, either back to its origin stockpile, or farther along to its destination. Be sure your stockpile settings account for these possibilities, so you don’t waste a lot of time moving a minecart halfway up, then back down, in a loop.This design is only useful for moving small amounts of magma, but it is simple and flexible. With any luck you can have your topside magma workshops up and running in the first year.

Magma behaves the same way as water with the exception of not being affected by pressure (except when being moved by a screw pump) and apparently not showing flow. Magma will turn into obsidian if it touches water. In the game, magma’s temperature is 12000 °U. See the list of magma-safe materials for more information on what can (or cannot) be safely submerged in magma.
Magma never cools, but can evaporate if left at a depth of 1/7 for long enough, much like water. When magma is mixed with water, it forms obsidian (and steam). Note that magma located above semi-molten rock will be listed as a Magma Flow; magma in magma flow tiles will disappear when mixed with water (instead of cooling into obsidian).Magma serves as a heat source, replacing fuel in magma smelters, magma forges, magma glass furnaces, and magma kilns. Magma is extremely hot, which can lead to even more Fun. Materials that can withstand the temperature of magma are called magma-safe, and the list is rather extensive.

Magma is red-hot molten rock that wells up from deep within the earth (but not so deep that it cannot be found by dwarves), entering the map either by the edges or by the area beneath a magma pool. Magma that emerges aboveground is called Lava; however, the substance itself remains the same. Magma is very Fun.
The primary use for magma is to flood your fortress power magma smelters, magma glass furnaces, magma kilns, and magma forges. To power a building with magma at least one of the external eight squares must be a hole above a square of magma on the level below. Placing one of the workshop’s impassable tiles above the magma conveniently prevents clumsy dwarves from falling in. This seems to usually prevent magma critters from pathing in, but there was a bug report Bug 1189 about magma man who somehow made its way through without destroying the furnace in question – it’s not clear whether this was normal movement, dodging attack of another critter, building destroyer activity gone wrong, pathfinding bug, etc. Either way, if you feed magma from a wild area to furnaces via channel, locking it with a floodgate or raised bridge is a good idea. Magma used this way is not consumed; a single tile of magma can operate the furnace indefinitely. WARNING: do not attempt to over-fill multi-tile magma pits to full (i.e., a 3×1 pit at 6 depth on each tile) there is a high chance of the magma flowing outwards instead of into the other magma tile resulting in burnt dwarves and FUN. Note: If necessary, use hatches to control pump operation. Busy To Leave: (see forum) Dwarves who dig into magma often die not because they are unable to flee but because they choose not to. By ensuring a dwarf has another task waiting (ideally far away) they will immediately move away from the ensuing magma flow.Magma can be brought to the surface by three different methods: pump stacks, magma pistons, and minecarts. Pump stacks are conceptually the simplest, but require an enormous amount of in-game time to make. Magma pistons tend to be faster to make, but require more time to understand how to build them. Minecarts are a simple solution, but require more management than pump stacks because they can overfill a reservoir.

Digging From Above: If you can find a suitable position above the magma, your miner can dig a channel while remaining above the level of the magma. Be warned, however, that your dwarves might take the ramp down into the magma channel as a shortcut; preemptively designating the channel for restricted traffic is recommended.In one design posted to the forums by gchristopher, a pump can provide power to the roller, making the ramp eligible for building the roller, and keeping the trench at 7 magma so the carts fill instantly.

What is the valuable stone in Dwarf Fortress?
Obsidian – the Premier Stone[edit] Obsidian deserves special mention as it is the highest-value stone in the game (3). It is unique in that it can be farmed using magma and water, and it can be used to create obsidian short swords.
Magma is often referred to as the blood of the earth. Some dwarves interpret this literally, expressing concerns that the earth is capable of bleeding to death. This has led dwarven conservationists to declare magma a finite resource, advocating stricter regulations on the use of magma-powered workshops.

Volcanoes are visible on the “local” screen in the starting location chooser as a red ≈ – essentially, red water – and on the “region” screen as a red ^. Note that a red ≈ on the “region” screen means something different entirely (red sand).
Minecarts submerged in 7/7 magma (or possibly less, but 2/7 is not enough) will fill with magma. Each minecart holds 2/7 worth of magma, which is subtracted from the amount of magma in the tile. The minecart is then shown as containing magma [833]. Minecarts used for this must be made of magma-safe material.

What's the fastest way to get obsidian?
The easiest way to obtain obsidian in Minecraft is by mining it with a diamond or netherite pickaxe. To mine obsidian, find a source of lava and then use a bucket to collect the lava. Next, pour the collected lava onto a water source block, and the lava and water will interact to create obsidian.
Minecarts full of magma can be tipped at a track stop, which will pour the magma in a specified direction from the stop. Therefore, the challenge is to get the minecart full of magma to the track stop. There are two logistical hurdles, and several ways to approach them.

Without screw pumps to impart pressure, magma flows rather slowly (though no more slowly than unpressurized water). A pipe to bring magma across the full map can take as much as a year to fill. This, combined with the fact that it will evaporate, can make filling a reservoir difficult and tedious. As a rule of thumb, the area coming out of a 1-wide-pipe shouldn’t be more than three squares wide and 20 squares long, or else it will evaporate as fast as you fill it.Simply mine up to the corner of a lava tube and then smooth the last tile. Dig a staircase within a few tiles of the place where you will be breaching that leads up and back into your fortress, this will allow your dwarf to get out before the magma gets him. Now designate the smoothed corner to be carved into a fortification. Now immediately when the dwarf begins to carve the fortification, (and this is the most important part!), designate a bunch of other tiles to be smoothed/carved. It’s not important that your dwarves actually smooth, carve, or engrave those tiles, what is important is that your dwarf immediately takes another smooth/carve/engrave task elsewhere in the fortress when they finish the current one. If they do not then they will pause for the briefest of instants as they pick a new task, resulting in their death. If they have the job though, they will instantly turn and head up the staircase, stopping the magma from catching and killing them.”

Is obsidian immune to lava?
Catches fire from lava For other uses, see Obsidian (disambiguation). Obsidian is a block found in all dimensions or created when water flows over a lava source. It has high hardness and blast resistance, rendering it immune to normal explosions.
Magma can melt ice beyond the “warm” wall, but this happens only when magma moves in: later the same reservoir may freeze just like when magma was not there. Whether magma needs to be moved out and in, or depth recalculation is enough is unknown .

Is obsidian magma safe Dwarf Fortress?
Obsidian is magma-safe, moderately valuable, and looks cool.
Exploit From Below: (see forum) Miners are able to mine out tiles diagonally above them even if there is a bridge over their heads, but only if there is a ramp or up stair for them to stand on. First you dig out your magma tunnel to feed magma to wherever in your fort you need it and dig it right up against the volcano pipe. Then you channel a trench against the pipe that can be the width of the tunnel if you wish, being sure to leave the ramp that results from channeling. If there is no ramp left after channeling for any reason, build one in the tile that will be below the bridge. Build a magma-safe bridge over the trench, making sure to cover it completely, and then seal off access to the magma tunnel. Dig a new separate path to access the now bridged-over trench. Finally, designate the magma wall on the Z level of the magma tunnel for mining. Your dwarves will stand on the ramp/stairs in the trench beneath the bridge but will somehow still mine out the squares diagonally above them, causing the magma to flow safely onto the bridge, leaving your dwarves unscathed.Much harder than simply finding a volcano is finding a volcano that is also near suitable terrain for building. Depending on your requirements – you may be looking for a source of running water, or a mountain for minerals, or a healthy tree population, a layer of flux for steel production or even all four – suitable building sites can be extremely scarce.The magma sea is a large body of magma deep under the earth. Nearly all maps will include a magma sea at the lowest z-levels, though its inconvenient placement may inspire your dwarves to bring the magma up to the fortress proper.Although magma is a liquid, it does not move via pressure unless it has been pumped. This reduced rate of flow can allow miners to survive digging into a magma reservoir, if they are lucky enough. There are ways to minimize this risk however:

However, this hypothesis is flawed. The larger a creature, the more blood it has. The world is at least twice as large as a giant sperm whale, the largest creature known to dwarfkind. Therefore, any pumping operation capable of bleeding the world dry would flood the surface and caverns to such a degree as to render the world uninhabitable. On the other hand, this would usher in the age of death, and thus the earth would indeed be considered dead.
The last time I [gchristopher] built one, I timed the cart dispensing rate at 1 per 8 ticks. This is slow enough that carts can be brought to the surface using an impulse ramp spiral, but fast enough that you can still quickly cover a large area with magma.

Magma pistons are another way to move magma near the surface. Magma pistons require less time and fewer precious materials to construct than pump stacks. However, magma pistons are a bit more complicated than pump stacks, so it takes more time to understand how to operate and build them.
After you have chosen to embark in a place that has a volcano, and once your dwarves have arrived at their target destination, you should see a large red pool of lava on your map. If you don’t, you should expect your volcano to be somewhere underground. You then have to use exploratory mining to find it. If you can find a large patch of obsidian on the surface that is devoid of boulders, chances are there is a magma vent below, so that would be a good place to start your mining.Despite the name, magma pools are more like pipes. They can be found underground, but they rarely reach the upper z-levels (40+). Most end a few z-levels above the magma sea, though some may span more than 100 z-levels.

If you drop minecarts in directly from at least 2 z-levels above onto the right ramp, this setup has the magical property that it can handle an arbitrary number of minecarts, and dispense them at a constant controlled rate. Carts are pushed up the left ramp by the roller.The second task is how to move the liberated magma-laden minecart(s) to the track stop where your smelters/forges will be built. There are, again, multiple valid approaches to this. The “obvious” way is to build tracks from the magma sea to the surface. A minecart track can be operated by dwarves or fully automatic, using powered rollers or impulse ramps. Depending on the placement of the track stop, dangerous overflow can be prevented by making the track stop of a material that will melt/burn once the reservoir begins to overflow.

Nearly all maps will have magma available at the lowest z-levels, but it can be advantageous to select a site with a more easily accessible source, particularly when starting out.
Pumping magma up from the magma sea via a conventional pump stack is a lot of work, requiring dozens of pumps and significant amounts of power. Making all of the pumps magma safe also requires a lot of precious materials like iron, or a functioning glass industry.

Magma saves all the work for fuel (but not flux for steel), so “dig down to magma” is a reasonable strategy for starting metal/glass/ceramics industry. As to the other magma uses – if you get lucky, the first dwarven caravan will bring all the tools you need. If not, you can forge your own by melting down the surplus of anvils that caravans carry, or just embark with a couple chunks of iron ore or ready bars of nickel (cheaper, but have few other uses). If you are in a hurry, you usually can take a nickel minecart on embark (at the same price as iron anvil), but to have magma-safe rollers you’ll need a forge either way: metal chains seem to never be available on embark .

How do you get obsidian in Dwarf Fortress?
Obsidian can be formed by mixing water and magma. Any tiles containing both water and magma will be replaced with unmined obsidian, generating abundant amounts of steam. Cached
The first decision is how to separate the minecart from the tile of magma. The “obvious” way is to build rollers in magma to pull the minecarts out; such rollers would also need to be magma-safe. Another way is to drain the magma, and then wait for evaporation. A third way is to pump the magma out of the minecart filling area.Volcanoes are magma pools that extend all the way to the surface. Volcanoes are an endless source of magma as they will always refill themselves. They never erupt, unlike their real-life counterparts. Volcanoes are geographical features visible on the location screen, making them much easier to find when choosing a site for your fortress.If you extend the right bridge, that tile ceases to be a ramp. Exactly one minecart will fall onto the tile and stay there, and all other minecarts dropped from above will form a quantum pile 1 z-level up. Diagonal Digging: Magma moves more slowly diagonally than orthogonally, giving the miner more time to escape. However, slower flow means you must keep in mind the evaporation. You should dig a smaller channel, wait for it to fill up, and extends the channel by Digging From Above. Workers that dig into a magma reservoir are not instantly killed as the magma touches them, but they are set on fire, which will kill them very quickly. For this reason, taking steps to ensure there is adequate water available to extinguish flaming dwarves running in random directions is advised before digging into any magma pools from the side. Channeling a single square wide pit across the planned magma pipe one tile away from the wall to breach and filling it with 2/7 water using the pond zone tool is recommended, so the panicking dwarves have no choice but to run through the water, and the water itself turns into an obsidian wall as soon as the magma flows into it. The minecarts arrive from the left with high speed, bump into the walls, drop into the 7/7 magma and get accelerated by the impulse ramps. Because of *physics*, the minecarts get stuck at the last impulse ramp on the right. A second minecart, also coming from the left, will push the first minecart out, filled with magma.Any contact with magma results in nearly-instant immolation, followed by death if water is not close at hand. Additionally, dropping large items into magma will generate clouds of magma mist which can set your haulers on fire if you aren’t careful. Magma is also home to various fiery creatures which can present a significant threat to unprepared fortresses.

Magma pools seem to always be connected to a magma sea, and the sea and pipe can occasionally reach up to the same level, making them hard to separate. However, magma pools can be identified by the obsidian walls which surround them. Magma pools will slowly refill themselves, giving the player an infinite source of magma. The entire embark tile containing the pool will produce sporadic bursts of magma until the magma within it is at its natural level (i.e. the magma level at embark) or until it is halted by a bridge, floor, or bottom of a wall.
Magma is very well known for being the perfect solution to any problem encountered by dwarves. Giant badger invasion? Pour magma on it. Noble being their usual snotty, useless, arrogant self? Pour magma on it. Door locked due to invaders? Pour magma on it! Flooded your fortress with magma? Congratulations, you just won the game!

Constructions (walls, floors, etc.) of any material can safely contain magma. Non-construction buildings (doors, bridges, pumps, etc.) that come into contact with magma should be built entirely of magma-safe materials. Non-magma-safe components will eventually melt and the building will deconstruct. Any mechanisms likely to come into contact with magma should also be made of magma-safe materials.
Product output is best managed by stockpiling finished goods together – those you always want to sell in trade as they have no other real purpose, which are typically craft goods. Isolated Stockpiles for Large Pots and Jugs can help manage demand, while smaller stockpiles for nest boxes and hives will do likewise. Furniture can be grouped /categorized according to individual preference, but it might be a good idea to create duplicate stockpiles organized around quality levels to help control which items are used in building. Furniture stockpiles should be fairly large, as furniture items typically cannot be stored in containers. Blocks should be isolated to their own stockpiles but they need not be too large as they can be stored in bins. Mechanisms might require fairly large stockpiles, depending on your planned use of traps, bridges, and power. Isolating mechanisms by quality is also a good idea, as they can provide happy thoughts.Managing your stone resources & products is a tricky and potentially time consuming business. Stone hauling is notoriously slow and can tie up many haulers for long periods of time if you don’t carefully manage your hauling & stockpiling. Controlling production is also tricky as designating the specific kinds of stone used for production requires customized (by stone type) directional stockpiling that feed designated workshops. Based on the variety of items and uses created you will also need well organized output stockpiles, so that your trade, construction, and building items can be isolated to their most useful locations.

A jeweler’s workshop can cut stones into cut gems, and then gem setters can decorate items with them. Since stones are abundant this can be a good way to train jewelers before using expensive gems.

The quality of items produced increases with the skill level of the labor assigned, such that highly skilled masons, stone crafters, or mechanics, will produce high quality items. Quality is also a multiplier on base value, such that stone items created using Flux Stone or Obsidian will experience considerable increase in overall value.If you are lucky enough to have layers of flux stone in your fortress, any goods produced with them will be twice as valuable as other goods of default (non-flux stone) quality. Obsidian will enhance goods to triple value.

How do you transport magma in Dwarf Fortress?
Magma can be brought to the surface by three different methods: pump stacks, magma pistons, and minecarts. Pump stacks are conceptually the simplest, but require an enormous amount of in-game time to make. Magma pistons tend to be faster to make, but require more time to understand how to build them.
Obsidian deserves special mention as it is the highest-value stone in the game (3). It is unique in that it can be farmed using magma and water, and it can be used to create obsidian short swords. It is magma safe, and due to its high value, is considered to be the best stone to use when attempting to craft objects designed to improve your dwarves’ happiness and create happy thoughts. In particular, obsidian mechanisms will achieve the highest possible value of any stone-based mechanism.

A typical fortress will have anywhere from 6-12 specific types of layer stone, which make up the bulk quantity of stone on a given Z-level. There are 25 types of layer stone, of which 7 are magma safe. The four types of Flux stone are layer stone, so a flux stone is present on the embark location, it should likely be available in good quantity. Layer stone is usually grey or grey-green in color. Supplementing the layer stones will be veins and clusters of secondary types of stone which include all non-flux economic stone types. Each secondary stone is directly associated with a particular layer stone. These are typically low value stones, however, they provide a wide variety of color, and several of them are magma safe. For every layer stone in an embark, there is at least one if not 2-3 secondary stone types. As can be seen, managing all of the various types of stone requires deliberate planning and consideration.
Engraving and Stone smoothing, while not actual products or constructions, add value to your fortress, and can also be considered part of the Stone industry.

Economic stones are stones that can be used for purposes other than construction or masonry, and as such are typically excluded from the stone industry. Stones used in other industries include ore, flux, plaster, fuel, porcelain, and obsidian. These stones should be stockpiled in the areas where they will be in demand, for example you will want to stockpile ore, some flux, and fuel-providing stone near your smelters, while stone that can make plaster should be stockpiled near a kiln. If you have an abundance of any particular economic stone, you can enable stone industry use of that stone in the z Status – Stone screen.
Stone cannot be used to produce beds, bins or barrels. However, large stone pots are functionally the same as barrels, and can be traded to the tree-fondling hippies elves.Stone blocks are a much more efficient way to build constructions as opposed to boulders, both in terms of maximum utilization of stone (4 blocks are created from 1 stone boulder), and for speed of movement (blocks are hauled much faster than boulders, and are stored in bins at 5 per bin). A good way to increase the skill of your novice Masons is to have them mass produce stone blocks.

How to get obsidian fast?
Now it’s important that you make the portal. Right outside of the water source okay thank me later personally i think a portal with no corners is kind of cursed.
One approach to managing intake is to organize your stockpiles by the following categories: low value stone (1), medium value stone (flux -2), high value stone (obsidian – 3), and magma safe stone. See The Non-Dwarf’s Guide to Rock for further details. Note that this method is not useful if you want to control furniture building by color. For that level of detail individual stockpiles by each stone type may be required. Link the stockpile in which your magma safe stone is stored to feed your Mechanic Workshops, and any Mason Workshops that you want to produce blocks (for magma safe constructions.) Link the stockpile in which your medium and high value stone is stored to feed your Craftsdwarf’s workshops and Mason Workshops to produce furniture and crafts of high trade value. Low value stone can be linked to workshops who will be operated by low skill, novice level dwarves.After your fortress has been dug out you will likely have more stone than you know what to do with. A good idea is to produce stone crafts for when the first dwarven caravan arrives. Crafts often produce light goods. The stone is also useful as it can produce most furniture. Finally, the stone can be used in constructions.