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The Bad Ending Of An Otome

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The scene cuts to a monologue of V’s mother sometime in the past. It is implied that she is about to commit suicide, but a chance meeting with her child gives her new resolve to live.After talking with the player about his relationship with Rika, he realizes that it wasn’t his style of love that was wrong in their relationship. The player convinces him that his idyllic obsession about being the sun to his lover regardless of their behavior was just wasted on Rika. He can instead focus that obsession on the player, and they can begin a relationship similar to the kind of love that he used to share with his former lover.V decides to go on a walk outside the cabin to get some fresh air, and the player accompanies him. While the two are out, V inquires whether or not the player dislikes him due to how she’s been avoiding him. Before she can answer, they’re interrupted by the familiar voice of Rika. V tells the player to go back inside so that he and Rika discuss their private matter. Alone, both Rika and V agree that the only way to end their constant battle without hurting more people is for V to accompany Rika back to Mint Eye for punishment.

If you haven’t played Mystic Messenger completely, you might read something that will reveal to you the complete story of the game. So please pay attention!
The RFA party is cancelled, but Yoosung receives a strange piece of news while he is grieving; Rika is at the party venue. He rushes over to find Rika apologizing to the guests for the last-minute cancellation, and offering them bottles of wine as an apology. She tells the guests that this wine will make them and their loved ones happy, and if they want any more, they can email to the address stated on the label.

A reporter is stating how outraged the guests are at the sudden party cancellation on the day of the party, and how many of the guests say that they’ll never attend a RFA party again. Jumin appears on TV and gives an explanation on the reason for the cancellation.The scene shifts to Rika and the player laying in bed together wearing lingerie. Rika is reading, but the player feels like being intimate with her. Rika appreciates the player’s aggressive and straight forward nature in bed together, and the two confess their love/hate/adoration for each other as they begin taking turns making love. Yoosung realizes that the bottles of wine have been drugged, and prevents the guests from bringing the wine home. He tells Rika that he can finally accept that she is no longer the Rika he knew, and detains her. He tells her sadly that Jumin will help, and that he hopes she recovers. V wakes up in the hospital with MC by his side and he begins to talk about how he can’t forget Rika and that the player must forget about him even though they wished for his happiness. He tells the player that he won’t cause any harm to the RFA and to forget him. Then we see Rika at the apartment and V appears. Rika begins talking about how everything is her fault and to forgive her, also saying how she won’t hurt the RFA anymore and to not leave her. She proceeds to say that V can do anything to her as well as hurting her, and V says it’s the only way to truly protect her. It ends with Rika saying how she will love him forever.The player corrects him, reminding him that the RFA were not AIs. Ray falters because he thought she would forget that part. Upon her correction, he slams the door of her room closed and glowers that she didn’t play his game very well. He begins questioning the player on why she stopped playing? When? Was it no fun anymore? Did she like the AIs more than him? After accusing her of breaking her promise to him, he decides to leave her locked inside of the room for a while. He wants to be angry enough to hurt her, but he can’t seem to do it when it’s her. So instead, she’ll stay locked in the room until he decides what he’s going to do with her as punishment.

Two years later, V is seen taking a photoshoot of the player as she is dominated by a group of men in an orgy. The player is seen grinning devilishly to herself while V confesses his blinding adoration for her, praising her darkness as he looks into his camera.
As he’s about to say his other self’s name, they arrive in the player’s room. Ray gets distracted, and begins asking the player if his story scared her or if she needs any gifts due to how it’s been awhile since he’d managed to get her anything. He asks if he should bring her games to play while he’s away, since it must be boring to play the same old game with the AIs.

Who is the antagonist in otome game?
Objective: The main character is Olivia and the villainess is Angelica Rapha Redgrave.
As Ray begins to walk back to the room with the player, he gushes about how much he cares for her. While rambling on their way back, he decides to let the player in on a secret that only Rika knows; he has “another him” inside. If the player asks about what the “other him” is like, Ray explains that his other self has a completely different personality. The way he thinks, acts, talks…but they share a body. Ray has excitedly told this other self about the player, and the other self is also intrigued to get to know her. And, despite this other self-hating his name, Ray will let the player in on the secret as to what his other self’s name is…just because it’s her.Rika feels close to the player after getting to know one another. They share a connection, and Rika confesses how she feels like she can truly be herself around the player. The player makes her feel like a person and not just “the savior” or someone who can be taken advantage of. Rika finds the player an equal to her, and in order for them to join Mint Eye they won’t need to take any elixir or go through any special ceremony like other members had to. Instead, they just need to help make one last choice as to what Mint Eye is going to do about V.

The player is alone inside Rika’s room when suddenly Ray enters with some news. With Rika’s permission, he’s able to return her back to the room he’d made for her. Apparently, Rika had detected that the player had been unhappy staying with her due to how quiet she’d been. Instead, the player will go back to staying under Ray’s care; something that Ray is extremely grateful for.
Unexpectedly, V calls out to MC. He tells her that he no longer goes by the name V, and instead uses his actual name. After a short conversation, he confesses to her and asks her to be with him.The scene cuts to V and MC in the hospital. The news about Rika has apparently reached them. He laments that although he has resolved to no longer feel guilt over Rika, it is still difficult to completely let go of his guilt. He then tells MC that he will have his eyes operated on soon, with Jumin’s assistance, and that he wants to find himself and start his life anew. Back at the hospital, V turns off the tv. He is preparing to go house hunting because his current house isn’t actually the kind of house he wanted, and that he had only gotten it to follow the artist stereotype and that everything inside was basically built to Rika’s desires instead of his own. He goes on to list everything he actually wanted in his dream home, and asks MC to go house hunting with him. He proceeds to ask MC to move in with him the moment he is discharged. 2 years pass, and V and MC are now living together in the city, and V’s now a musician like his mother. The scene changes again. There is a time skip of 2 years, and the RFA has managed to organize another party. The members (sans V, who was not intending to appear) chat for a while, and disperse to their own tasks at the party leaving MC alone.

The pair go downstairs to meet V in his cell. But upon arriving, they discover that V is too drugged out of his mind from Ray’s torture to do anything. Due to his current state, Rika agrees with the player that it’s best to just let V go. The player reminds Rika that she doesn’t need V now that she has her, and it dawns to Rika that she can truly be loved instead of bound to a blinding obsession like V’s love was now that she has the player by her side.I, who reincarnated into the story and became Emilia, decided to abandon that kind of plot. So, I decided to quietly leave the place I had lived at for 10 years on the day of Ophelia’s funeral. Ophelia, a beautiful female protagonist like a goddess, is loved by numerous nobles while Emilia, the character I reincarnated as, has a supporting role of a villain and she follows around the male leads after Ophelia’s death, only to be destroyed by them. There was this girl named Ophelia which a lot of people had loved, but she had real temperamental problems and liked nobody except for MC whom Ophelia treasured dearly. Ophelia was sickly and was destined to die at a young age. Nobody liked MC for various reasons, but the main reason is that she was a low-born person and people thought she was only close with Ophelia in hopes that her father could adopt her as a daughter, since MC lived with Ophelia because she was the only one who could calm her. The second reason was because they were jealous of the MC of her being close to Ophelia.

Who is the main villain in Trapped in a Dating Sim the world of otome games is tough for mobs?
Objective: The main character is Olivia and the villainess is Angelica Rapha Redgrave.
MC reincarnated and left the house because in the OG game, she was the villainess who “followed the male leads around” not sure what that means. The OG FL named Elodie looked like Ophelia so they all went yandere? But MC went bye and all of them were like ??? And wanted to find her because they literally expected the opposite.So she literally just explained that a knight who attends the coming-of-age with a lady will marry that lady (at least if their lifestyles are compatible) and then let him catch her off guard with some dead girl’s name to actually consider going and he even said “consider me your knight for it” right? WTF is this stupid girl thinking?!

What is the oldest otome game?
Angelique The first otome game is generally acknowledged to be Angelique, released in 1994 by Koei in Japan for the Super Famicom, and created by an all-woman team. The game was originally designed for pre-teen and younger teenage girls, but became unexpectedly popular with older teenagers and women in their 20s.
Annoying lil shit.. a bastard who can’t understand the simple word “no”.. those are the definition of Cassio Bramanderf.. how dare u blackmail her using ophelia’s letter.. u know how close ophelia and emilia are and how much they treasure each other.. and this is how ur using ophelia’s name and letter?

What are the bad endings in Nightshade Otome?
In the bad ending, Enju allows herself to be killed by Yodo. Goemon snaps and breaks his vow to never kill. He uses Mugen Sō Sō to have the constables and four of the elders to brutally kill each other. Ieyasu is the only one unharmed due to Hanzō getting him out in time.
Olivia is an ordinary girl from the countryside who manages to enroll in a school for nobles, owing to her status as an honor student. At the school, she meets the Prince, the Nobles…and other romantic targets. She gets picked on by other girls of higher status, and at the same time, various incidents occur and war ensues. It’s a romantic game with adventure and warfare in the background. And it’s a world that benefits women.Objective: The main character is a twin haired girl, the sole heir of the former household known as Lespinasse. Her objective is to marry one of the six nobles who are studying at Alzer Commonwealth in order to prevent the upcoming destruction of the world.

How do you get Rika bad ending?
Bad Ending 1 Rika finds the player an equal to her, and in order for them to join Mint Eye they won’t need to take any elixir or go through any special ceremony like other members had to. Instead, they just need to help make one last choice as to what Mint Eye is going to do about V.
In Goemon’s route, he happens to be in the cell next to hers after she is accused of the murder of Toyotomi Hideyoshi. He breaks her out after effortlessly escaping his own. He shows no malice toward Enju despite her being the one to put him in jail. Goemon writes a letter to falsely claim he kidnapped Enju and the two set off. Gekkamaru catches up with the two after their second encounter with assassins. Despite Goemon’s attempts to be friendly, Gekkamaru does not hesitate to show his distrust for him. The three encounter a lost boy named Mokichi. He later betrays them but is forgiven by Enju, who tends to his wounds. Goemon is impressed by this because he was much like Mokichi when he was younger. Gekkamaru is separated from Enju and Goemon after their encounter with Hanzō. He later returns with Kasumi, Chōjirō, Kyara, and Ennosuke. Kōga was tasked with bringing her back to Minister Ishida. Relieved she does not have to fight her friends, Enju agrees to return to Kyō.

Goemon investigates why the minister ordered her to be returned rather than killed by Kōga. In a conversation between Yodo and Ishida, it is revealed she will be executed to prevent anyone from becoming Hideyori’s guardian. He pretends to kill Enju’s friends and lies about his motivation, saying he has decided to go back to Fūma and is going to return her to the minister to lure out the five elders and kill them. This would bring Japan back into the brinks of war, making shinobi a valuable resource again.
Enju meets Goemon (then known as Gorō) while on her way to the castle. He instantly recognizes her as a shinobi after stealing a girl’s wallet back from a common thief. During their second meeting, Enju accepts a date to a famous dessert restaurant in search for information on the thief Goemon. Gorō feigns ignorance and effortlessly changes the subject. He openly dislikes Toyotomi Hideyoshi, telling Enju during a procession.Goemon was not born in Iga. He was born into a different clan but was sold to Iga at a young age. He was often abused during his training and eventually ran away away at the age of 8. Goemon was found shortly after by the Fūma. His cunning and knowledge of poisons garnered him much attention and Goemon eventually became leader of the Fūma clan, owning the title of Fūma Kotarō for a short time. It was also during this time he leaned the forbidden form of ninjutsu Mugen Sō Sō, Illusion of Death. He attempted to disband the clan after the death of their master, Hōjō at the hands of Toyotomi Hideyoshi but they continued leaderless.

What is an otome protagonist?
Character and Plot Tropes in Japanese Otome Games The protagonist, usually female, explores a romantic relationship with male love interests over a main storyline. Otome games are most commonly presented in visual novel or dating simulation format, and focus on visual storytelling and dialogue.
In the bad ending, Enju allows herself to be killed by Yodo. Goemon snaps and breaks his vow to never kill. He uses Mugen Sō Sō to have the constables and four of the elders to brutally kill each other. Ieyasu is the only one unharmed due to Hanzō getting him out in time. Goemon carries Enju’s cold body into the night.

McKenzie & Co (1995) from American Laser Games and Girl’s Club (1992) from Philips Interactive were simulation games for girls developed and released in the US in the past. The first Japanese otome game to be officially translated and sold in English was the visual novel Yo-Jin-Bo in 2006 for the PC. Since then there have been a small handful of releases increasing each year, including Hakuoki: Demon of the Fleeting Blossom for the PSP and 3DS.
Otome games that are released on console and handheld platforms contain no pornographic content, as companies such as Sony and Nintendo do not allow it. There are games released on a PC platform which are rated 18+ for their sexual content. Some games were originally released for the PC with pornographic content, and were later toned down and re-released for the PS2.In the visual novel examples of the genre, the player proceeds in the story by selecting dialogue or action choices which affect their relationships in a decision tree format. In simulation otome games, there is also other gameplay which affects the plot, either by playing minigames or by raising stats. The main character often has several parameters, such as looks, style, intelligence, talent, etc., that can be raised through various activities in normal gameplay. The potential partners usually require a certain parameter or parameters to be at a certain level for them to fall in love with the main character. There is also often a pure dating aspect of gameplay in simulations. This involves asking or being asked on dates by the love interest, doing an activity with them, and responding to their questions or comments. The player has a choice of responses, and a correct answer will raise your standing with that character.

The first otome game is generally acknowledged to be Angelique, released in 1994 by Koei in Japan for the Super Famicom, and created by an all-woman team. The game was originally designed for pre-teen and younger teenage girls, but became unexpectedly popular with older teenagers and women in their 20s. In 2021, the series continues with Angelique Luminarise, in which the protagonist is a 25-year-old office worker. Angelique is credited with “set[ting] up the specifics and conventions of women’s games: a focus on romance, easy controls and utilizing other multimedia.” After Angelique came in 1997 the second otome game, Albaria no Otome which was created by Gimmick House and Magical Craft for PC-FX and later for PlayStation. The game has a very similar dynamic to its predecessor Angelique, with the protagonist Ashanty, a young woman who will have to choose between being the new sacred protector of a kingdom, or falling in love and living happily with one of her knights who will help her during the game. In 2002, Konami released its very successful Tokimeki Memorial Girl’s Side, which brought many new fans to the still-new genre. In 2006, Famitsu’s listings for the Top 20 selling love games included seven otome games. Early games borrowed heavily from the iconography and story conventions of “retro shoujo manga”, “the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting”, but as the category expanded, other narrative and gameplay elements were introduced, including action, adventure, combat and plots in which “the heroine can ‘save the world’ and ‘get the guy’ at the same time”.
Other common elements in otome games are the importance of voice acting, CG stills, and a small epilogue or set scene at the end of the game when a character is successfully finished.Traditionally, the goal of these games is to have the desired partner fall in love and have a relationship with the player character, but the requirements for gaining a “good end” differ from game to game. While the plots of otome games differ greatly, there is usually a single female main character, and several good-looking males of varying “types”.

Most otome games’ heroines are not voiced, due to the budget concerns of voicing all their dialogue. However, there are some games featuring fully voiced heroines, such as Norn9 or Haruka: Beyond the Stream of Time.
The genre has many style elements in common with shōjo manga and josei manga, and plotwise they are often similar to harem manga. There are also games targeted towards women that are focused on romance between men, called boys’ love games (ボーイズラブゲーム, bōizu rabu gēmu), and sometimes there are yaoi (boys’ love) elements in otome games, but the two genres are usually kept separate.

One feature that has become common in otome games is “full voice” (フルボイス, furu boisu), which is to have voice acting throughout the entire game. The love interests are often voiced by well-known voice actors. At certain points, or when the player passes certain requirements, special events can occur, often with a “CG” (computer graphic) as a reward. This CG is a set picture featuring the love interest and sometimes the main character in a pose, and some dialogue.Otome games have strong links with shōjo manga, with popular titles often spawning a manga series (e.g. Neo Angelique and Meine Liebe), and popular manga series getting adapted to videogames (such as Nana). Some examples of simultaneous releases of a manga and otome game also exist, such as Angelique and Full House Kiss. It’s also common to find dōjinshi featuring popular characters from otome games.

What is otome romance game?
Otome games are story-based video games that feature a leading character (usually the user) who interacts and eventually dates (or marries!) one of several characters in the game world. The games are done in the first-person format and are usually written in conversational dialogue.
Spoilers ahead? I’m only being cautious, the pacing is so terribly slow and barely anything happens so I personally don’t think I could spoil anything even if I tried. This story bores me to absolute tears. The MCs relationship with Ophelia is nice, but she’s dead immediately so there goes that. The MLs all have twisted and obsessive personalities, well it’s to be expected I guess. Early on, one of the MLs persuades (or should I say coerces) the MC to attend a coming-of-age ceremony by promising to give her a letter left by Ophelia. And that’s all that really happens in 23 whole ass chapters. I don’t connect with the characters at all. I feel unmotivated to learn anything about how their story plays out. Sure, there’s more stuff that happens, it’s informative and relates to the story and characters, but it prattles on excessively. It’s like if you asked me about what I did today and I started it by talking about how I brushed my teeth and washed my hands. It doesn’t feel meaningful and avoids the core of what I want to know. I don’t care to have a full 4 panels showing the MC saying “there are too many dresses”, like holy shit can we get the story rolling somewhere? Other than that it feels very much like the cliche “ML becomes a nuisance out of love for an uninterested MC”. Maybe this story could be interesting, but I think you could finish 10 others before this one actually starts.

What is the reverse of otome?
While both words mean “young, attractive girl”; Bishojo is actually the opposite of Otome. That is to say Bishojo is a genre of games where a male protagonist chooses between an array of female lovelies to court.
Poisoned to death by her own betrothed?! Eunha didn’t wake up in a novel’s story just to get killed off again as an unfortunate extra! To change her story she needs a cover… 6 months pretending to be the fake fiancée of the novel’s male protagonist, Duke Noah Wynknight. But will this cold-hearted, angel-faced demon of a man really help her avoid another ill-fated ending?!I woke up in a strange bed, with not just one, but two lovers beside me! In this game of love, affection, and deception, I’m Elvia, the Imperial Princess, with a gaggle of men vying for my favor. Sounds great, right? Except this means I’m also stuck as the villainess while the main character is my manipulative maid, Arielle! She’s out to bring me down, and she’s got plans for my harem of men. But I know all her secrets, because I can see her player notifications. Can I beat her at her own game?

Despite choosing to die in her previous life, our protagonist is reborn as Selena, the short-lived villainess from a novel. The character Selena was written to be so villainous she spends her final moments isolated in a dungeon. But our reincarnated protagonist has no will to live anyway, so she might as well jump (again) and save Selena from her predetermined miserable fate. But when Selena’s family and a knight prevent her from dying, what can she do…?
This game’s got me obsessed! It’s like it’s taken over my life… wait—HARD MODE ACTIVATED. No-no-no-no-no! It has literally taken me and thrown me into the part of Penelope Eckhart. Love is easy as the heroine, but as the hated villainess, I’m trying very hard not to die… at the hands of my brothers… the prince… a fork… every possible ending is death! This world is stacked against me, but can my wits and insider game knowledge score the affection of these male characters? Or the reset button???Eris Miserian just wants to die. Being overworked and underappreciated in the real world wasn’t great, but living as the villainess in a romance novel is even worse. If Eris can die in the novel, she might be able to return to reality, but the story won’t let her. Desperate to escape a life as the protagonist’s tormentor, she sets off on a journey with the help of a witch, a knight, and a high priest. Can she find her way back to her friends and family, or is Eris doomed to a fictional future?

It’s the 25th year of the Taisho Era in Imperial Tokyo. Kuze Tsugumi, daughter of aristocrats, agrees to be married to save her family from decline. But before she goes through with it, her younger brother Hitaki gets her involved in an incident caused by a "maremono," a type of book that casts a great influence on whoever reads it. As a result, Tsugumi gains the power to see "aura," a light that represents the emotions that dwell within a maremono. This is the story of a woman whose destiny seems to sway up and down, as if on the delicate balance of a scale.
Spoiler Free ✨ Review as of Chapter 25, so subject to change It’s hard to find a romance story that’s equally tragic. Now, that is not to say of how it will end because I don’t read the novels, but the first 25 chapters were pretty heavy. If someone were to ask for a story with complex characters that is willing to confront their own nasty, dark emotions, then I would consider this a fine choice. The only disappointment I have so far is that the artist that did work on The Bad Ending of Otome Game (Novel)’s cover is not doing this manhwa’s art. Suol is a phenomenal artist and was one of the few reasons I looked forward to this manhwa. Now. This art is still beautiful and holds up well on its own, but it feels like it tries to replicate the cover art too much and deviates from whatever unique look it has. Is it a copy? No. Is the artist good? Yes. Is the new artist better? No. This is the smallest of small gripes that I have. Maybe my opinion of this artist will change over time, but this is how I feel about the art so far. **As of right now, I do not consider this a one-size-fits-all type of story. For me, it’s similar to The Golden-Haired Summoner in how it develops the characters feelings and how the story seems to flow upstream. (To me, I would explain upstream as an expected structure of a story that flows as natural as you might expect in a very different way. It’s very hard to put into words.)

Wealthy heiress Catarina Claes is hit in the head with a rock and recovers the memories of her past life. It turns out the world she lives in is the world of the game Fortune Lover, an otome game she was obsessed with in her past life… but she’s been cast as the villain character who tries to foil the protagonist’s romances! The best ending the game has for Catarina is exile, and the worst, death! She’ll have to find a way to avoid triggering the flags of doom, and make her own happy future! The misunderstanding-based screwball love comedy now begins!
Azusa was a normal high school student, until she was sucked down a well into a fantasy world full of monsters, demons, and surprises. Dubbed the priestess of the land of Kyou, she found herself joined by the Hachiyou, a group of people with magical powers, dedicated to protecting the priestess and the land. But all does not bode well for Azusa, as the demon Akuram wishes to claim her power for evil purposes. In addition, a malicious spirit is ravaging the townspeople, stealing their life energy! A day’s work is never done for the priestess and her companions, it seems. One day when she was thirteen years old, while chewing bread as a snack, Dalia Pesteros suddenly remembered her past life. This is an impoverished otome game world where the main characters go crazy, and she was born as the sister of the worst villain in the future! There is no solution at this rate. The family will be exterminated, and I will be thrown away. So, no matter what, I must get out of this family as soon as possible! ‘Now that it’s like this, I need to lower their guard and run away.’ In order to get rid of the relatives who aim for the family and the sly emperor, it’s better to be in good favor with my brother- “I want to dance with Dalia. What’s the problem?” “I’m sorry, but my sister is shy.” “Dalia said I was her favorite!” Somehow, it’s not only my brother that I tamed, but all the strongest characters in this world are obsessed with me! [SPOILER WARNING] Writing a review for a manhwa with less than 30 chapters is difficult but what I can say so far is that the storyline’s kinda mid right now since it’s still developing. Yeah, we have our usual FL that knows the contents of the world they isekai-ed to as a villain and wants to change their fate and is also aware of the harem that the story possesses. Where there would come another girl who is expected to be the one to win over everyone’s heart but the outcome’s suddenly different and whatnot, same old same old. The 3 MLs annoy me. One’s overly indifferent, one’s overly obsessive, and the other is, well, overly cunning I guess? But !! This manhwa actually has redeeming factors. First of all, the cover art. GODDAMN as soon as I saw it had the same art style as that of Villain’s Are Destined to Die, I was estatic. Our FL, Emilia is reserved and sophisticated. luv that. She doesn’t get swayed easily unless it involves Ophelia (love love love this character, i am utterly upset she died). One would mistake this for a manhwa with a yuri genre if not for the men around her. Emilia’s so fucking calm and collected bro, if my best friend died and I find out that other people were hanging out with someone who looks like her but the personality isn’t even the same just so that theyd have a replacement and th
e hole in their hearts would be plastered, I would simply commit mass murder. /j Emilia and Ophelia’s relationship is fun to read about because you can actually see how genuine it is for both sides. IWANNACRY. “I’ll die with you, There are chapters that revealed some of their memories together which isn’t really bothersome, unlike some manhwas that are heavily centered and focused on the current FL’s past life and all. I am super excited on the further development of this manhwa and I hope that whoever the ML would be, (black haired guy mayhaps) he’d actually have a good realization arc or something. I don’t want his love for our dear Emilia be shallow. The spoilers I’ve read give me hope that this manhwa’s going to be a blast.Akane wonders if she really belongs in the land of Kyou when there is so little she can do to protect the city she loves like her friends and guardians, the Hachiyou, do. A chance encounter in the rain with a nameless man leads Akane on a search for the past he has forgotten, a past mysteriously tied to the cursed Sairyou dance, a dance said to kill any who attempt it. But there is much more to the kind man than Akane can imagine. As she begins to care for the lost stranger, Akane’s friends worry that she cannot summon her true strength to seal a spirit that haunts Kyou. Will Akane be able to unlock the power within her to finally bring peace to Kyou and to the man she grows to love?

Apparently, this looks like the fantasy world from the Otome game that I used to play in my previous life. “Me”, Altrea, is the lively rival character who challenged the heroine again and again until she/I received painful backlashes. Like only chasing to have the engagement cancelled in the Magic Academy, even breaking and taking over the Duke’s house. For all these eventful stuff, please just give me a break! Or should I say the heart of the game’s heroine is too scarily impregnable! Living differently with the game’s knowledge? Dating the love interests in real life is super troublesome, so I refuse!
I see a lot of people asking for +18 otome games around here so I decided to make a list of all the ones I’m aware of to help out my fellow horny jail inmates

Can a 12 year old play otome games?
Can 12 year olds play otome games? Age doesn’t really matter in playing Otome Games. It doesn’t matter even if you’re in your senior years or middle-aged or Middle School.
To narrow down the amount of games on the list I’ve only included ones with explicit graphic depictions of genitals (I feel so weird typing out this sentence). If there are any I missed let me know and I will add it to the post

An otome game is a video game with a romance theme that targets the female audience (乙女ゲーム otome gēmu means Maiden Game). Here we discuss our favorites and least favorites, suggest other games for our fellow maidens, and help each other out when we get stuck on a certain route.
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Read Japanese manga 26 for free on MangaToon I was reincarnated into the otome game I had played in my previous life. Ophelia, a beautiful female protagonist like a goddess, is loved by numerous nobles while Emilia, the character I reincarnated as, has a supporting role of a villain and she follows around the male leads after Ophelia’s death, only to be destroyed by them. A few years after Ophelia dies due to an incurable disease, the player (default name Elodi) who resembles Ophelia appears. The male love targets, who were heartbroken from the loss of Ophelia, becomes obsessed with Elodi. I, who reincarnated into the story and became Emilia, decided to abandon that kind of plot. So, I decided to quietly leave the place I had lived at for 10 years on the day of Ophelia’s funeral. Nobody expected her to leave, and they were shocked. They kept looking for her, who had disappeared without a single word, but couldn’t find her. Two years later, an accidental encounter leads them to find her. -from novelupdates The Otome Game’s Bad EndingWhile the website TvTropes handles enormous compilations of thousands of tropes, romance novel tropes are usually not established by scholarly research, but rather as readers see repeating occurrences. Similar to plot tropes, limited professional literature exists on compiling character tropes in romance novel. Scholarly analysis tends to focus on one specific and often unusual trope for analysis, such Jonathan Allan’s examination of the virginal hero (Allan).

The 1994 release of “Angelique” by Koei Co. for the Super Nintendo Entertainment System marked both Japan’s first female-oriented game and first otome game (Kim). An all-female team produced Angelique in an effort to capture the steadily growing Japanese female gamer base. Angelique established both the genre’s success and its common conventions (Kim). First, the game featured a female protagonist and nine male love interests available for romantic perusal, which remains a common format today. Second, simple static game controls allow players to focus on visual elements and game plot without the distractions of elaborate strategy or first-person battles typical of action games. Third, otome game character and visual designs are closely influenced by those found in Japanese shoujo manga, or illustrated comics for young females.

While the above character archetypes are general templates, Voltage’s male heroes are unique and exhibit varied traits and it’s often difficult to categorize them. For example, Soryu from KBTBB is the leader of the Hong Kong mafia and operates from the shadows; he exhibits characteristics of the Commander, Sophisticated Cynic, and Quiet Introvert. The Flirt and Commander also often overlap. Notably, all archetypes will exhibit Commander-like behavior at the romantic climax—even the quiet, introverted hero will boldly take hold of the heroine and sweep her away passionately. However, the usual six male love interests introduced in Voltage games are often distributed among the six character archetypes above, while later minor characters fill in additional variations. The varied and numerous personalities fulfill players’ desire for a specific “type” and generated broader appeal.
Successor games such as Messiah’s “The Maiden of Albarea” in 1997 and E3 Staff’s “Graduation M” in 1998 further diversified the genre by adding in elements of fantasy, history, and adventure (Kim). Today otome games are so popular that many Japanese game retailers designate a shelf purely for “games targeted at women” (Beusman, 2016). Millions worldwide play games released by companies like Voltage Inc., Konami, and Idea Factory (“Voltage’s Visual Romance Apps”). Otome games produced for most gaming systems, including the Playstation, Nintendo DS, PSP, and mobile phones.

Are there any 18 otome games?
Released Games: Fxxx me Royally: Horny Magical Princess (Steam) Cute Demon Crashers ( – 100% free. Tailor Tales (Steam, – base game is free but +18 content has to be bought.
Why do authors use tropes, and why are readers drawn to them? In the words of authors Linda Barlow and Jayne Ann Krentz, romance writers construct their fictional universe—the plot, characters, and setting—with “familiar symbols, images, metaphors, paradoxes, and allusions to the great mythical traditions” that make romance plots both familiar and accessible (Rodale, p. 16-17). As readers and writers reencounter certain tropes, they mentally associate the tropes with “coded” responses—specific emotional and intellectual responses to certain words, phrases, or plot elements. Barlow and Krentz further note that “[t]he worldwide popularity of romance novels is a testimony to the way the familiar codes are universally recognized by women”—and demonstrates how the language of romance transcends linguistic and cultural borders (p. 20).Thus I turned my attention away from academic analysis and instead to the opinions of romance authors and readers, who are intimately familiar with character tropes used in the genre. Romance author Tami Cowden published a piece on well-known blog “All About Romance” entitled “We Need a Hero: A Look at the Eight Hero Archetypes”. Cowden, along with fellow authors Caro LaFever and Sue Viders, identified the following eight master archetypes for heroes: the Chief, Bad Boy, Best Friend, Charmer, Lost Soul, Professor, Swashbuckler, and Warrior (Cowden).

Voltage otome games range over a variety of plot, settings, and style, but I observe that games can generally be grouped into four categories: luxury, slice of life, fantasy, and historical games. Luxury games are characterized by inter-class relationship, such as those with royalty or celebrities. The heroine almost always hails from a lower class, and her romantic relationship with the high-status male puts her into contact with wealth, fame, and the elite class. For example, in Kissed by the Baddest Bidder (KBTBB) the heroine stumbles upon Japan’s wealthiest mafia members and is chosen to serve one of the members, while Be My Princess (BMP) involves romance with a modern-day prince (“Voltage Lineup”). In Scandal in the Spotlight (SITS), a world-famous pop band hires the protagonist as a ghostwriter, and she pursues a relationship with one of the band members. By my calculations, Voltage has published 8 luxury plot games out of 35 total apps.
Second, the Sophisticated Cynic is snarky, intelligent, and mysterious. He has sworn off emotional entanglement because of tragedy in his past and actively pushes women away. However the protagonist tears down his ice-cold barriers to reveal his true passionate nature. Sophisticated Cynics are similar to the “dark lords” from paranormal novels. Otome examples include Scorpio from SCM and Joshua from BMP.The heroes of otome games are more closely related to modern alphas than traditional alphas—the Commander may be arrogant and rude but certainly not detestable, and the Flirt may chat up other women but he’s never shown to venture further. This difference may be because Voltage is targeting a younger audience with their games. In addition, the Japanese player base judge male love interests by different models of masculinity (Dickson). For example, heroes tend to be more androgynous in appearance and resemble slim anime characters more than the rugged, masculine Western alpha male ideal. Aside from physical distinctions, Voltage heroes also act more androgynous; it’s not uncommon to see them acting domestic, especially in slice of life games. For example, MFW’s Yamato is an expert cook who often gets up early to make breakfast for him and the heroine. Rather than appearing emasculated, heroes with domestic skills are still considered masculine in Japan as it suggests the man is both responsible and dependable.Voltage’s mobile otome gameplay features the player acting as a female protagonist who is thrown into a situation with multiple male love interests. Usually 6 to 12 love interests are available for romantic relationships, typical of most otome games. A large portion of text is displayed through dialogue on the screen, and illustrated male characters and settings bring a unique visual component to the story. The player decides the protagonists’ name and in-game choices, such as “A: Chase after him” or “B: Let him go”. These choices influence the “happiness tier” of a route’s happily ever after. With these methods, the player can easily take the place of the heroine and can deeply experience the romanticism of the game. Although the genre originated in Japan in the mid 1990’s, an eruption of English translation and domestic production of games in the past decade allows English speakers around the world to access otome games. However, English speakers do not only encounter the barrier of translational delay—they must cross cultural differences as well. In this paper, I apply research methods of American romance novel scholars to analyze prevalent tropes in otome games. I seek to identify common character archetypes and plot narratives in otome games, which may assist American readers to easily immerse themselves into culturally Japanese games. Allan’s paper identifies four common types of virginal heroes: the sickly virgin, the student virgin, the genius virgin, and the virgin as commodity. In his analysis, Allan first states an archetype and listing characteristic behavior or background. He follows with in-depth analysis of one or two heroes from a well-known author’s novel to establish the archetype’s credibility and behavior in text. Notably, Allan does not explain how he derived the four archetypes of virginal heroes, implying that such trends of behavior are so commonly seen that they are implicitly a “type”.

Fifth, the Mature Nice Guy is down-to-earth, reliable, and has a perfectly put-together life—except in the romance department. He’s never felt this way about a woman until he meets the protagonist. While other love interests are mid to late 20’s, he can sometimes older (30’s) in which case he may be the only love interest to have facial hair. Many contemporary romances feature similar nice guy or “beta” heroes. In MFW, Takao is a younger Mature Nice Guy while Kunihiko is older.Tropes refer to commonly recurring themes and devices, and I narrow my study to the tropes in two areas: character archetypes and plot narratives. Limited scholarly research exists regarding tropes in otome games. Thus in this paper, I will first study how scholars analyze tropes in another form of popular entertainment, the American romance novel, and then apply their research methods in my own analysis of tropes in otome games.Otome games for non-mobile gaming systems also continue to be localized to American markets with steady success; these include Hakuoki by Idea Factory on Nintendo 3DS, PS3, and PSP, and Code: Realize by Aksys Games on PS Vita (“Top 10 Otome”).The otome game genre has proven to be massively popular in Japan, and is now extending worldwide (“Voltage’s Visual Romance Apps”). As limited scholarly literature exists on otome games, I applied research methods used by romance novel scholars to otome—specifically to identify common plot and character tropes. Both professional and informal analysis followed a similar pattern; they identified the tropes from common knowledge of the literature, described its defining characteristics, which were supported with textual examples.

The universal nature of these tropes lies in their shared origin from history, myths, and legends. Krentz notes that “[a]t the core of each genre lie a group of ancient myths unique to that genre”—myths that transcend cultures (Rodale, p. 112-113). The archetypal knight in shining armor who rescues the damsel-in-distress from a fire-breathing dragon calls back to the legendary Greek hero Perseus’s rescue of Princess Andromeda from a sea serpent. A parallel legends in Japan is Susano-o’s slaying of eight-headed serpent Yamata-no-Orochi to save the young maiden Kushinada-hime (“The Kojiki”). Another popular archetype is known as Cinderella to American readers, or Chūjō-hime to Japanese. Players of otome games are also drawn to tropes that stem from these shared legends, and the familiar coded language of romance successfully transport American players into a universe fashioned by Japanese creators.
In addition, these character archetypes are generally familiar to international audiences even outside of Japan. For example, the Commander in otome and the Chief in romance are both “quintessential alpha hero[es]” (Cowden). The alpha hero is a universal archetype characterized by his strength, aggression, and a penchant for dominance. He is “an avatar for the romance community”, and commonly appears in novels as the billionaire CEO, royal prince, or famous athlete (Klasky, Bibbs, Berko & Panguluri). Traditional alpha heroes are often Byronic heroes, who are noted as the typical “wounded, brooding, unapproachable hypermasculine ‘alpha male’” (Bibbs, Berko & Panguluri). Contemporary portrayals have shifted to alpha heroes with some beta qualities such as “strong moral integrity, a hidden tenderness or ability to be lethal while consistently choosing not to be”.I used the same format to characterize common plot narratives and character archetypes in otome games. Using a case study of games by Voltage Inc., I categorized otome games into luxury, slice of life, fantasy, and historical settings, and described the characterization and common tropes of each. In addition, I identified common tropes in otome games such as those based on plot (e.g. arranged marriages) or setting (e.g. office romance). While I did not use textual examples due to space restriction, I named specific apps game plotlines as examples for each. Notably, many tropes and settings are familiar to readers even outside of Japan, perhaps because many tropes share their roots in similar myths. The use of these plot tropes allow non-Japanese readers to more easily immerse into otome games and bridge cultural barriers. Third, the Quiet Introvert is polite, intelligent, and hard to read. However, the protagonist draws him out of his shell, and only she sees his buried warmhearted nature. If the Commander is not promoted as the game’s titular character, then the role usually belongs to the quiet introvert. He is frequently blonde, as is the case for Ren from MFW and Noel from Seduced in the Sleepless City. Under each archetype, Cowden first lists the hero’s common personality traits and background. For example, she describes the Chief as “the quintessential alpha hero” who is “tough, decisive, goal-oriented. That means he is also a bit overbearing and inflexible… If he’s not already number one, it’s only a matter of time”. She then gives examples of the hero in both popular literature and specific romance novels. For instance, Captain Kirk from Star Trek, Brandon from The Flame and the Flower, and many heroes of the Harlequin Presents line are all Chiefs. The format of Allan’s scholarly analysis and Cowden’s informal analysis are remarkably similar; both identifying archetypes by familiarity with the literature, describe archetypal characteristics, and then provide specific examples from romance novels.First is the Commander. He’s the main vocalist of the band, the ringleader of the team, the CEO of the company. The Commander is characterized by his aggression, dominance, and always getting what he wants… until he meets the heroine. He loves teasing the heroine but also protects her, especially from the glances of other men. He’s the otome equivalent of Cowden’s Chief archetype, and appears in romance novels as the “duke” or “billionaire”. The Commanders are mostly visibly featured in promotional media and can be considered the game’s flagship character. Examples include Yamato from MFW and Eisuke from KBTBB.In Japanese, the term “shojo”, or “young woman”, is commonly used to refer to popular culture of fashion or entertainment that celebrates teen maturation (Kapell, p. 135-138). The nostalgic term “otome”, or “maiden”, is less commonly used. Otome culture “revive[s] conventional ideas of femininity and heterosexual narratives… [and] celebrate the positive energy of romance” (p. 136).

Kim, Hyeshin. “Women’s Games in Japan: Gendered Identity and Narrative Construction.” Theory, Culture & Society 26, no. 2-3 (2009): 165-88. doi:10.1177/0263276409103132.The last two plot categories are more rare, with only 3 and 4 published apps, respectively. Fantasy games often deals with myth or legends, such as Star Crossed Myth (SCM) where the heroine is the reincarnation of a goddess and helps a god absolve his sins. Historical apps are often set in Japanese Sengoku or Tokugawa period, with samurai (Sakura Amidst Chaos) or Shinsengumi warrior (Era of Samurai: Code of Love) based romance.

Each game begins as the player is introduced to multiple male love interests, and then choses to pursue a relationship with one love interest. Voltage games usually offer six initial male interests with radically different personalities, background, and conflicts—minor characters are often also added in later updates. The variety of male interest “types” satisfies players’ broad range of taste. In my analysis of otome male leads, I will adopt a similar format to Allan and Cowden’s analysis by first identifying archetypal characteristics and then providing specific examples. By drawing from my personal observations, I identify six main character archetypes prevalent in Voltage otome games.Sixth, the Younger Guy is earnest, enthusiastic, and always striving to do better. Nonetheless, he’s tried of being underestimated and wants others to acknowledge his maturity. The heroine is his first love, and he tries hard to be the man of her dreams. Such heroes also appear in romance novels featuring a younger suitor and older heroine. Examples include Yuta from MFW and Glenn from BMP.

Fourth, we have the arrogant, fun-loving playboy—the Flirt. He is fascinated by the heroine’s refreshing honesty and innocence so different from all the previous women he has encountered, and reforms his scandalous lifestyle for her. This trope echoes the “reformed rakes” of historical romance novels. Saeki from MFW and Kyoga from Enchanted in the Moonlight are both notorious flirts who also later reform themselves.
In my research for scholarly literature of plot tropes, I found that scholars regularly refer to plot tropes without citation—they are deemed common knowledge as they’re so often encountered. For example John Cawelt notes the following for romance novel tropes: “A favorite formulaic plot is that of the poor girl who falls in love with some rich or aristocratic man, which might be called the Cinderella formula. Or there is the Pamela formula, in which the heroine overcomes the threat of meaningless passion in order to establish a complete love relationship” (Cawelti, p. 41). The author provides no citations to scholarly analysis or even the original tale, because the tropes are so well known. Romance novelist Mindy Klasky features a broad array of these plot tropes on her website, which includes “arranged marriage”, “enemies to lover”, and “office romance”, all outlines with just a general description (Klasky).

Aside from settings, the game title often describes which tropes may be used. My Forged Wedding (MFW) places the heroine in a variety of fake engagements. Others examples include Pirates in Love (pirates), My Sweet Bodyguard (guardian), A Knight’s Devotion (knight and lady), Butler Until Midnight (master and servant), and After School Affairs (teachers). The majority of plot settings, genres, and tropes are familiar to readers outside of Japan, and may be helpful to ease an American reader’s emersion into the game.Otome games, literally “maiden games”, are a popular Japanese genre of plot-based video games marketed towards women (Kapell). The protagonist, usually female, explores a romantic relationship with male love interests over a main storyline. Otome games are most commonly presented in visual novel or dating simulation format, and focus on visual storytelling and dialogue.I also identified six common character archetypes among Voltage heroes: the Commander, Sophisticated Cynic, Quiet Introvert, Flirt, Mature Nice Guy, and Younger Guy. Again, I identified common characteristic and specific character examples of each archetype. Many archetypes are included in Voltage games to generate broad appeal, and practically all archetypes are familiar to American players. However, they exemplify more archetypes found in contemporary American romances, such as the modern alpha and beta heroes, then those of traditional romance novels. Otome character archetypes are also culturally influenced as they were designed with Japanese models of masculinity in mind and created for games targeting younger audiences.

The company’s games are targeted towards younger school-aged women, although the majority of players are actually older women in their late 20’s or 30’s (Dickson). Games focus on romantic interaction with no explicit sexual material; I describe the gestures as “heart fluttering” rather than “heart pounding”.
Slice of life games are Voltage’s most commonly published setting, numbering an astonishing 20 apps. Often set in the workplace or at school, slice of life games deal with domestic life and are easily relatable to players. Examples include Metro PD: Close to You (Metro PD), where the protagonist works as a rookie detective and falls in love with a co-worker while solving exciting cases. In Our Two Bedroom Story, romance blooms as the heroine shares a house with a coworker.

Recently, the American otome industry has seen explosive growth as an increasing number of games are localized. Otome company Voltage Inc. leads the genre’s entry into the American market (“Voltage’s Visual Romance Apps”). With 2015 sales totaling nearly $90 million across more than 50 million players globally, the industry giant produces popular mobile otome apps in both Japanese and English (Beusman, “Voltage’s Visual Romance Apps”). The company was founded in 1991 as a producer of mobile otome apps, and first began translating its Japanese games into English in 2011, marking the genre’s debut into American markets (“Corporate History”). Since then, Voltage has produced over 80 Japanese otome games and has translates 35 into English, with the latest debuting in March 2017 (Beusman). In addition, the company’s American subsidiary Voltage Entertainment USA has released 7 exclusive apps in English. A reader survey of popular English-language otome fan blog “Otome Otaku Girl” revealed that Voltage is the most preferred otome company by the American market.There are several reasons for the games’ sustained and growing popularity. For starters, being romanced in a fairytale fashion is something that many women dream about. Women of all ages can go out and date in the real world, but many choose not to. I talked to friends that play the games as well as people I’ve met via game discussions to get some insight into their appeal.

“I play four (Otome) games. Four different guys, all with different personality types. I can match what game I play to my mood that day, and it gives me comfort that real men often won’t offer.” (Karen, Japanese, 24).
“My ex was terrible in bed. With these games, I know the sex isn’t real, but the care they [the characters] puts into the act is more than my ex could manage.”